Firmware Revision 5.30-05
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CHANGED - Names list updated (Grenade = "GRNDE")
DELETED - Automatic ISD detection removed (to streamline code)
- Separate Compile will be used for ISD or Piezo
CHANGED - Medic heal limited to maximum of player's initial health value
ADDED - Ref Gun now has a "View Scores" Option
- Displays NAME, %ACCURACY, SCORE
CHANGED - Kill LED now has short (1 Second) option.
ADDED - "Zombie Mode" option added to Edit Menu
CHANGED - Minimum "Recommended" Hit Delay is now .25 sec.
- Setting to "0" cuts off the hit sound
FIXED - Various minor code optimizations
CHANGED - Respawn Delay and Zombie Enable are only visible if Respawns > 0
- NOTE: Red Team is the "Zombies"
Zombies will not respawn.
All other teams will respawn as "Zombies" (Red Team)
CHANGED - Now using latest PBP compiler version 2.5
- Inherent optimizations in this compiler release.
FIXED - Found compatibility problem with some LCD displays.
- Caused intermittent corruption of first LCD character.
- Adjusted LCD data timing to correct.
Firmware Revision 5.30-04
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CHANGED - Names list updated (handles)
Firmware Revision 5.30-03
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CHANGED - Set Player ID = Long Press Mode Button (Edit)
ADDED - WoW Mode: Max Respawns
CHANGED - Ref Gun: Referee Controls are first
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Firmware Revision April 07
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FIXED - Glitch causing hang during Mode Changes
DELETED - Ref Gun: "forced reset"
ADDED - Ref Gun: "New Game"
CLARIFY - New Game bypasses power-up countdown (i.e ready-to-play)
ADDED - WoW Mode: Edit Hit Delay for custom settings
CHANGED - Ref Gun: "Print Test Data" function moved to Service Controls
CHANGED - Ref Gun: score data is automatically cleared after Print Test Data function.
ADDED - Ref Gun: "Data View" feature (for diagnostic use) to Service Controls
CHANGED - Rounds per Clip can now be set to "1". (Bolt action simulation.)
CHANGED - Some data items removed from Game Over review screens.
CHANGED - LCD backlight turns off automatically at Game Start (after countdown).
ADDED - Edit Mode up/down parameter value change using Black/Red buttons.
CHANGED - Log Files/Scores are now cleared at Power On and New Game (i.e. TagOuts, Respawns, etc)
ADDED - Edit MilesTag Mode: Muzzle Flash Enable/Disable
ADDED - Edit MilesTag Mode: Armor
ADDED - Edit MilesTag Mode: Death Delay
CHANGED - Game Over Menu: Press Trigger and Black button to initiate score download
ADDED - Ability to Clone WoW (Limited to Ready! and Game Over screens)
CHANGED - Default Hit LED timeout to "240 sec"
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Firmware Revision April 07
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FIXED - Can not exit Pause mode.
FIXED - Team Hits when FF is turned off. Team ID not set correctly via cloning.
FIXED - Holding trigger while initiating cloning causes errors.
ADDED - Beep sound to last five seconds of pre-game countdown. Action sound to end of countdown.
FIXED - Auto respawn function.
CHANGED - Set # of auto respawns in Mode Edit menus. 0 = no auto respawn.
CHANGED - Moved auto respawn delay time to Global Menu. This parameter is cloned.
CHANGED - "Kill LED" (Hit LED timeout) time is set in GLobal Menu (30 to 240 seconds). This parameter is cloned.
NOTE: Use MODE RESET to clear score logs (Tag outs, Respawns, etc.)
FIXED - Medic and Ammo boxes revive timed-out players.
FIXED - Medic box did not revive a "dying" player (death delay).
NOTE: Ref Gun (god gun) does NOT work with WoW modes.
FIXED - Score Transfer errors.
ADDED - Friendly Fire Hits are reported in scoring.
FIXED - Accuracy did not work for >100%.
CHANGED - Score printout now shows "HitYou" instead of "Hits" for clarification.
HitYou = # of times you were hit by opponents or friendly fire (if enabled)
Score = # of times you hit opponents, includes FF hits if enabled. (used in accuracy calculation)
FF Hits = # of times you hit your team mates "Friendly Fire" (if enabled)
Rnds = # of rounds you fired (used in accuracy calculation)
Accur = % accuracy of shots (score / rounds fired)
TagOut = # of times you were tagged out. Total carried through all games until Mode Reset.
Respwn = # of times you were respawned. Total carried through all games until Mode Reset.
CHANGED - expanded MilesTag Edit menus.
CHANGED - "CTF Mode" to "FlagDisp" text change only
ADDED - audible indicator when game time runs out.
FIXED - Hit LEDs do not turn off when player reset by cloning or Start command.
CHANGED - Button operations ins Ref Gun menus.
For REFEREE CONTROLS and POST GAME CONTROLS, Black and Red are forward and back. trigger to activate.
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CLARIFICATIONS:
FlagDisp (formerly CTF Mode) = When enabled, an additional "Flags" screen is available in the gun operation screens. This allows the player to check the total number of flags collected. When disabled, you can still collect flags, but no in-game screen is available.
Death Delay = This provides a programmable delay after you are tagged out. During this delay the Hit LEDs are ON and the LCD screen shows "GetMedic" and a countdown timer. A medic can "revive" the player or they can revive themselves by reaching a medic station (med box) before the timer is expired. If the player is not reached in time - they are OUT.